Doing so will put Samus at the edge of another electrified pool of water. Look up and blast the group of four Fake Blocks above your head, pull yourself up there in ball form, and ignite a bomb to start a chain reaction that will clear the ceiling ladder for Samus to grapple. Swing your way to the left, blasting any winged creatures obstructing your path. When you get to the platform, drop some bombs to cut a path to the left. But before you continue down that path, take a quick moment to jump up through the hole in the ceiling.
Climb the ladder on your left, and keep pressing up once you're at the top to roll into an unseen crack that leads to a secret room on your left. Inside, you'll score another Missile Tank. Now, head back down, and keep pressing left. The next room to your left is a vertical shaft that leads up to a Save Station. Upon entering this area, there's a hatch immediately to your left for a room called the "Pump Control Unit.
Don't bomb the floor here, unless you actually wanted to jump into that electrically charged pool below your feet. Instead, blast the group of Fake Blocks above and to the right to climb upward. You'll then need to. On the left ledge, shoot the blocks above and jump to the next level up. Continue this pattern once more, working Samus to the right, up, and then swinging left again. Keep climbing and shooting these Fake Blocks until you finally reach the hatch on the top floor. Step on through to the right and you've earned yourself a save.
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But don't leave yet! You may notice a small crack on the right wall inside this Save Station. Bomb it, and you'll clear the path that leads to Serris' breeding grounds. The next room to the right will require a quick bomb to clear the tunnel that leads to the far right hatch. At this point, checking your map will reveal that you're about to enter the lair of the beast. Heading into the next room, you'll find the foul breeding tank of Serris but only a tease of the creature itself in the form of a skeletal corpse.
The tension builds as you exit to the right, climb up the ladder, and exterminate the red eye beast guarding another hatch on the right. Now you're ready to fight Serris. Make your way across the platform in Serris' lair to the far right, and be careful as parts of it collapse around your feet. Find a platform that you feel comfortable on, and get ready to fight the fastest creature that Samus has ever been faced with. This dragon-like beast will zip around the room at lightning speed, so respond quickly to its attacks if you hope to stay alive. Serris will dive in and out of the water around you, coming at Samus from all sides and eventually knocking you into the water.
Keep pulling yourself up to the platforms and firing your missiles as it passes, timing your shots to impact its head whenever possible. Every direct hit will send the creature into an invincible frenzy, so keep jumping high into the air as you wait for it to resume its standard pattern of attack. It won't take but five or so direct hits to defeat Serris and unleash the Core-X within.
And with that, your computer requests your presence back at the Navigation Room for an update. Exit the late Serris' lair to the right, and speed your way to the far right end of the next room. Here you'll bomb the ground at what looks to be a pair of Fake Blocks, but instead, you'll destroy a set of Fake Blocks on your left.
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Wipe out the spiked enemies down this corridor, move to the far left side, and get a running start back to the right as you speed boost over these Boost Blocks and descend to the level below. You're now on your way back to the beginning of the sector, with a quick detour first. There are two Missile Tanks to collect in this next room. First, stand in the gap below and to your left to bomb a path leading left. Roll your way left, where you'll need to bomb again to clear out a second chain of Fake Blocks. Doing so will allow you to squeeze into a small nook, where you can bomb again to reveal the first of the Missile Tanks.
Next, jump onto the ladder on your right, and fire two missiles directly to the left to create another small tunnel. Jump and pull yourself into the gap, roll left, and fall down to the next section below. Here, you'll need to run to the right and jump across the gap to the small ledge on the right. Should you miss and fall through the Pit Blocks below, your only chance of snagging the second Missile Tank will be to wall jump your way back up the ceiling hole on the right.
Once you're on the ledge, blast the upper-right corner of the wall to carve a path to the second tank. When you're ready to move on, fall through the Pit Blocks below, and grab a quick save via the Save Station to your right.
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Finding your way back to the Navigation Room seems simple at this point, but it's actually going to take some effort on your part. Start by running to the left and dropping back into the familiar room with the hanging platforms. The Navigation Room is just a few rooms to the right of here, but you can't blast your way there just yet. First, you'll need to make your way left again, following the same path you took the last time, until you reach the Pump Control Unit. Once inside, run straight to the left until you speed past a wall of Boost Blocks and find yourself in the control room -- just be careful not to send yourself flying over the edge and into the electrified water below.
Stand on the pad to activate the controls and drain the water inside the sector. As a result, many new areas will be opened, and checking your objectives will give you a new mission objective to pursue. Orders are orders, so it's time to search the new water-free parts of this sector. Judging from your map, there's a good two-thirds of it left to see, so you'd better hustle.
Begin by jumping down into the lower section of the Pump Control Unit, grabbing the gratuitous Missile Tank, and exiting to the right. At this point, you should seriously consider taking a slight detour to the Save Station above before continuing with your exploration. User Info: Stormkid5. I think I might know were you are. Have you got the energy tank behind the blockage but couldn't get through? If so, then there is a section of wall that you can bomb.
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It is over the wall-railing before the bit you have to jump up not the main large room www. I think he got to the boss corpse and tried to turn around and head back, but couldn't. If I'm thinking of the right room, the "bottom left" "door" is submerged, so you get electrocuted if you go there. There's a save room up there that should look suspicious. I'll try bombing around the E tank. Oh yeah I did make a mistake. It's a bottom right door that I needed to go through, not left. Nevermind, I found a wall I could bomb by luck.
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Thanks, though. More topics from this board Does anybody here know about the TRO trap, where you can get permanently stuck? Better video than other topic. Keep me logged in on this device. Forgot your username or password? User Info: Eperiod Eperiod 10 years ago 1 I read the walkthrough now, and it says when you first enter, you're supposed to go to the bottom left door. I went to the top left. I went in and I dropped a hight in which I can't jump back up. There's a blue block, but when I bomb it, it jsut turns into little squares that I can't go through Sorry if I sound vague.